Level editor updates and such

By madabr14

So here is a look at the changes and updates I’ve made to the level editor.

So as you can see (actually I realize its quite hard to see but I don’t know how to add the click here and zoom the picture feature.)I have added teleporter support to the editor. When you hit the button it changes the selected face to a teleporter then pops up a box telling you to choose the connector. I have also added a spike timer ability. We want the spikes in the game to move on variable times to create sort of a wave of spikes thing. I’ve also added a way to clear the cube of objects rather than just deleting the cube. The editor is almost finished tech wise. I’ve got a few bugs to work out then it will get an over all on the UI for usability so if we choose to release it with the game its simple and easy to use.

So over the weekend I was informed that some of my old projects over on my website were not working. I attempted to make some fixes to them but realized that Mixed-Up Mario was never able to build in release mode so I can’t create an installer for it. The same goes for my Return of the Living Homeless. The other projects are not really for use just more code samples of mine for people to use. The good news is that if anyone has Visual Studio installed and tries to download and play my older games they will work. I plan on fixing them to run in release in a few months after final project is over. Also I’ve put up my editor but the Visual Studio requirement is still in effect at this time. The final release of it will allow all pc lovers to enjoy it. You can download it here.

Controls for the editor:
Left, Right – Moves the Placement Cube on the X Axis
Up, Down- Moves the Placement Cube on the Y Axis
P, L – Moves the Placement Cube on the Z Axis

Shift + Left, Shift + Right – Moves the Camera on the X Axis
Shift + Up, Shift + Down- Moves the Camera on the Y Axis
P + Left, L + Right – Moves the Camera on the Z Axis

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