Alpha!

By madabr14

So last week Pengkwik had their alpha turn-in and I can say it went very very well. First off you can officially track our progress on our studio website. Here you can get a hold of our alpha build and try out the game. Please do and give us some feedback on where we stand. Basically the reason we feel so good about alpha is that the week before we tested our game on the machine we would be presenting on and our EP (External Producer) Was concerned about the progress of the game and where it would be by alpha. We took this and used it as inspiration. We created a list of about 17 items that we knew had to be in the build by alpha. We worked hard all weekend and pushed out a great alpha build. Here is a perspective on a weeks work.

Here you can see a picture of our Feature Fragment 2 turn-in. Rather than a description just look at this.

So this is a weeks worth of work. You can see we’ve gotten a skybox in and a lot of new textures and visual items. Pengcasso is here and looking beautiful and we also have some sweet keys and spikes. The timing system to the game has been implemented so theres a challenge and a goal to the game now. So I suggest you go right now and download the game and the newest DirectX if you don’t have it and play the game and give us some feedback.

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