So its been about 2 weeks and I must say that the game is coming along quite well. And your all in for a treat. Here are the first ever world release pictures of our game. These are from between our feature fragment 1 and 2. Which means that in 3 weeks we will have our alpha build and hopefully it will be ready for some of you to play and test for us.

So heres the first thing you will see in the game. It is Jon Sica’s amazing menu system. These menus are turning out to be really cool. Hes got all kinds of sweet scrolling and resizing and its really going to be sweet in the final build.
So here is the first ever screenshot from our game. As you can see we are using a placeholder model right now with a bounding volume that will fit our penguin model. You can see the blocks being loaded in and the way the world will look once polish it. The door there is one of my wonderful creations that shows my amazing 3DMax skills. When I first created the door it was off center, I moved the door but forgot to move the door knob. The world rotates and has a sweet interpolation effect. What we are working on now is getting the rotation to be solid and keep the bounding volumes that all of our objects have in place. My level editor reads in all the locations of the player spawning and the door and all that fun stuff so you can see it in action.

So as you can see above I’ve made some changes to my level editor. You can now see what you have placed on each face. I plan on loading in the actual meshes that we are using in the game into the editor for some better looking options. I also added the painting block functionality. Basically these are the cubes that you cannot walk on until you pick up the corresponding paint bucket. Other than that right now I am working on the brand new XAudio2 API and boy is it giving me a hard time. I’ve got work to do on it today and it might just be in the build by the end of the day so expect an update here once I get it working…or don’t.